![]() I made my first artwork within the first hour of downloading and running the software. The renderer uses path tracing and gives physically accurate results in no time and the material settings are simple and don't require you to code or use complex node setups. Buttons showed what they do and their shortcuts when hovering the mouse cursor above it. The camera controls and other shortcuts were almost the same as the ones in popular softwares like Blender and Unity. The user interface was clean and settings were placed at predictable places and were easily reachable. In fact, I didn't watch any tutorials at all. I expected to spend hours reading the manual, watching tutorials and going to forums to know how to do a certain thing while learning this software, just like any other CGI software. ![]() ![]() If there's anything I could critique from this asset, is that its instructional videos could be better/more engaging.Tanmay Khelkar's Experience After hearing a lot about this software I decided to give it a shot. Take a look at the instructional videos, turn on the subtitles, and ask Youtube to translate them to your language (because the explanations are written in Japanese). All in all, it's the BEST asset to work with Voxels.īuy it you won't regret it. This is particularly useful when you're animating because generally, voxels don't do well when they get deformed a lot so the fact that you don't have to remesh anything and this asset does it on its own it's like. So if you have objects separated in your MV scene you'll get the same result inside Unity. If you'd like to have a mix of FBF and regular animations in your project this asset makes it feel like a breeze, it has never been easier to use voxels in Unity. It supports frame-by-frame MV animationsĪt the time of writing this review, the most recent version of MV that supports frame-by-frame animations is a really old one but MAN DOES IT DO THE JOB. So, if you're like me and you don't like using Blender this asset is heaven on earth you'll be able to import, rig, and animate your voxel objects with ease. I can't spend half a year learning how to make a material look "soft", or make it "emissive" or play around with the million features Blender has I want to make Unity prototypes, I want them to look good, AND I WANT TO MAKE THEM TODAY! Not because it's bad software or anything but because it's WAAAAAY TOO COMPLICATED/ADVANCED FOR MY NEEDS AND MY SKILLS. I'm going to go on ahead and say it: I HATE BLENDER. ![]() THAT'S IT! YOU GOT YOUR MODEL LOOKING EXACTLY LIKE IT DOES IN MV! vox files masterfully: for example, if you set a color in MV to be emissive, this asset WILL CREATE A SEPARATE MATERIAL FOR YOU and all you have to do inside Unity is turn on the Emission and adjust the color. I've been using this asset since I started working with Voxels in 2018 and OH MY GOD, IT'S THE BEST THING YOU'LL FIND WHEN IT COMES DOWN TO STREAMLINING THE VOXEL MANAGEMENT PROCESS! This asset was ahead of its time in 2018 and IS STILL AHEAD OF ITS TIME TODAY.īefore I had this asset, I had to export an OBJ from MV, go to Blender and fail miserably at rigging/animating/tweaking textures and then exporting back to Unity IT WAS A MESS.ġ.
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